This deception and violence provides the height of the story’s tension. In the classic folk tale, “Little Red Riding Hood,” the climax occurs when the wolf, who has disguised himself as Little Red Riding Hood’s grandmother, eats Little Red Riding Hood. Just about every good story has a noticeable period in which the action falls. It also keeps the readers engaged as the story’s events move towards the final resolution. It keeps the narrative structure tidy and making sense to readers. More technically speaking, the falling action is the pathway between a story’s climax and its resolution without jumping forward in a manner that would feel unsettling to the audience. This satisfaction helps the story feel more complete. All of this helps to create a sense of satisfaction for the audience. Audiences can see the results of the main character’s labors after the climax has passed and they can see how this affects the lives of the characters more clearly. The falling action serves as a point in the story where audiences can breathe a sigh of relief. Then, the falling action occurs when the two return home and Augustus’s health worsens and Hazel decides to buckle in for his decline but remain his partner. The climax occurs when they take a trip and confess their love for each other. It serves to release the story’s tension through resolving the conflict.įor example, in the popular Young Adult novel, The Fault in Our Stars by John Green, the rising action begins when the two main characters start their relationship despite the fact that they both have cancer. The falling action is the exact opposite. The rising action serves to create tension and build up the major sources of conflict. The rising action occurs after the exposition, in which the key elements of the story are introduced. Narrative stories usually follow a plot structure that moves like this: exposition, rising action, climax, falling action, resolution. Rising Actionįalling action is the opposite of rising action. For example, in a hero tale, the hero’s journey home after defeating the villain would be the falling action. The story begins to move to the conclusion, or the resolution, at which point everything will be tied up and resolved. Falling action serves to wrap up a narrative by tying up loose ends and leading towards the story’s conclusion.Īt this point, the story’s tension is relieved as solutions are reached. From here, the plot progresses into the falling action phase which is where the resolution of the conflict occurs. The falling action of a story is the point in the plot following the story’s climax, where the conflict reaches the height of its action. In the falling action, a story’s main conflict is resolved. When outside Sanctuary however, it will appear undamaged and Helios will not be firing at it.Falling action is the point in a narrative plot that follows the climax. Players can also use the Fast Travel station, as well as leave Sanctuary through the gate to Three Horns - Divide.During the bombardment on Sanctuary, NPCs may be seen using the Fast Travel in Pierce Station to escape the city.Text of Eridium Nugget: A small piece of Eridium.The "Turn In" object is named as "Three Horns Valley" in completion box, although the actual Turn In point is a switch near the lift into The Fridge.The orbital bombardment obliterates NPCs that it hits, but only does minor damage to player characters.Mission Transcript Main article: Rising Action/Transcript Notes From there they must make their way overland to Sanctuary's new location, and to that they need to gain entry to The Fridge.Ĭompletion "Sanctuary has disappeared. Once Lilith has the Eridium, she phases the entire city to a new location, but in doing so, her power also accidentally teleports the Vault Hunters to a location a short distance outside the Sanctuary walls. Lilith's siren talents are also required, but before Roland can bring the Eridium she needs, one of the blasts hits the Crimson Raider headquarters, forcing any other Vault Hunters to make the run to the store room. The only recourse is to get the city airborne, and to this end Scooter requests assistance with cycling two of the city's three ignition primers. The core catches Davis in an explosion and kills him before Jack makes Angel shut down Sanctuary's shields and make it exposed for bombardment. Davis's urging, a freshly acquired Hyperion power core is installed in the shield generator, but it turns out to be a trap by Handsome Jack. Give him a hand installing it, will you?" Walkthrough ObjectivesĪt Lt. Given that such a core could keep Sanctuary's defense shield powered indefinitely, Roland requested you to bring it back to Lt. Background "You grabbed an experimental power core from Tundra Express.
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