![]() Says Tupper, “We started building and integrating our systems into the CBS mobile facilities the first week of the playoffs - Wild Card weekend - and each week, we’ve continued to build while we’re on-site supporting A-game playoff coverage.” In New Orleans, SMT has a designated workspace within CBS’s and NFL Network’s fleet of mobile units. ![]() For the Super Bowl, nine cameras will be configured, including the three primary game cameras, two end-zone cameras, two goal-line cameras, the all-22 camera, and the reverse-left-slash camera. During the regular-season A games, SMT calibrates CBS Sports’ three primary cameras - on the 25-, 50-, and 25-yard lines - with the line. Perhaps the most noticeable, and necessary, virtually inserted graphic provided by SMT is the yellow first-down line. ![]() You don’t want to ever have disparate information, so the entire production is synchronized around this one set of data.” The worst thing that you can have is talent, looking at the scoreboard in the stadium, say second and seven and CBS has on the screen it’s second and eight. “We are the hub of all of that data so that it’s real time, but it’s also consistent across all the graphics-display devices and anything that’s in front of talent. “ we’re putting that virtual graphic on the field that says it’s second and nine, that virtual graphic is requesting information from the same QBStat database,” says Tupper. QBStat and ClockBox feed data into SMT’s SMART (Sports Media Augmented Reality Technology) System, which creates the virtually inserted graphics, including first-down line, line of scrimmage, virtual play clock, down and distance, red zone, and field-goal–kicker display. SMT’s virtually inserted graphics show the target distance and career long for Pittsburgh placekicker Shaun Suisham. “SMT will have the stats instantly available by the time the first play rolls.” “It allows the production to move forward in a real-time pace, and that’s an important piece because Nantz wants to be able to commentate on what that information is as quickly as possible,” says Don Tupper, VP, business development, SMT. SMT’s systems enable on-air talent to have statistical information at their fingertips. SMT supports the Super Bowl broadcast with its ClockBox system for real-time game-clock and play-clock information and QBStat system for real-time in-game stats and talent-information displays. broadcaster and the NFL’s world-feed production for virtually every Super Bowl since 1996. One such stalwart is SMT (SportsMEDIA Technology), which has delivered broadcast services - real-time on-screen graphics, data tickers, clock-and-score, real-time stats-generation systems, live commentator stats screens, virtual graphics (including the yellow first-down line) - to the U.S. The Super Bowl may seem to be all about annual change - the teams, the venue, even the network - but certain staples are called on year after year to get the Big Game to air.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |